V0.2.5



Add is_hittable variable to define non hittable Characters for future quest characters

Add Close button on some guis

Add ZQSD and WASD PRESET for controls

Add Save/load Confirmation Menu when using F2 OR F3

Add Fall Damage

Add Timers to Spells to avoid spell spamming

Add visible flag for BackgroundClass

Rewrite Skill Logic

Remake Teleporter System and Objects

Fix spawner variable saving for Chr(Fix custom entities spawners does not work after game reload)

Fix Skills saving and loading

Fix quest saving issue

Fix Once the demo is completed, it is impossible to exit the dungeon

Fix some french translations for settings

Fix a mistake with Press (ActionKey) to get out of water

Fix command menu showing and hiding logic

Fix all entity make a spell anim if the player throwing a spell

Fix move interval while in water

Fix some bugs with fireball throwing

Fix AI being dumbed issues

Many Fixes for Animations

Old Save Are Incompatible

Reset die_timer to 0 if a quest item is found in the storage

Avoid dupplication during damageTexts addition (Attack Damage Texts)

Make Player Cannot move if he reach max inventory weight

Disable the possibility to save if the player is dead

Disable the possibility to jump if player crouching

Disabling spells throwing if charater/player falling

Simplify clearing variables when exiting game to avoid persistant variables between reload

Avoid unecessary entityPos calculation in Teleporter Class

Made cannot consumme potions if max_health = health by example

Make can't close the Game Over gui manually

Make music volume to 0.25 instead of 1.0 by default

Update CatzEngine (Provide a peformace boost + avoid drawing objects and particles that are not on the screen)

Update IA intelligence to alert another IAs and improve its logic

Made NewGameMenu More Beatiful

Adjust range of the mouse speed setting

Use getParam instead of findParam to compact the code

Compacting Code (mean reducing unecessary void lines)

Not Enable Spell throwing if Flying

Optimize moveTo method from Chr

Nerf fireball hit radius

Remove an unecessary call in update method from TeleporterParticle

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